The board is where your cards become a situation you can decide on.
Cards hold what you know, one piece at a time. On the board you and your agents lay them out as one picture: who is on the field, what they want, what supports your assumption and what speaks against it.
The board is the surface where you think, not a view of a database.
The database stores cards; the model writes answers. You still need a place where your world turns into a situation you can see and work with. On the board, separate cards become one concrete picture, around one question.
10The board0:34
Think of a conversation by the fire, over a game board, with your own agents. You ask; they lay cards, make new ones and draw connections, the way a person at the table would. One researches, another argues the other side. Every card shows who laid it, and every move can be taken back.
Agents play every part of the game but one: what is believed, only you decide.
The fields on this page are examples. Their cards hold made-up example data. They are not analysis, and nothing on them is a forecast.
On the board you see players and moves, not just information.
A field has players, each with interests, capabilities, dependencies and past moves. Each has two tracks: what it says and what it does. Most of what matters sits in the gap between them. The board is designed to show who guards which gate as well: who controls access, who can block, who pays.
So the question changes. Not: what is in this information? But: what is happening on the field?
On any card you can mark what you believe: a rim and a star that no agent can set. The design adds a second mark: what you think each player believes, so your view and your reading of theirs stay apart.
A gold market shows what drives a price, and when each driver was in play.
The question on the table
What is moving the price of gold, and what is holding it back?
The players
You ask. Three agents work the field: one researches, one argues against, one fetches market data. The market forces are cards in three lanes: who buys (central banks, fund inflows, private demand in Asia), what drives (real interest rates, the dollar, geopolitics, a claim about western investors), what holds back (mine supply, recycled gold, fund outflows).
Which cards lie there
Above the lanes runs a price sketch with no numbers. Events are pinned to it: the pandemic, frozen currency reserves, the turn in interest rates. Two cards from a dealer transcript and a bank analysis are marked external until someone brings a source. Your own experience card on geopolitics links over to the Hormuz field.
What the board shows that a text would not
A time slider moves from mid 2020 to today, and cards not yet in play fade out. A line shows fund outflows refuting the claim about western investors. A row along the top shows which of your own rules apply, such as “Never trade against central banks”, with the cards that trigger each: applies, does not apply or unclear. Never a score.
Checking a health claim shows that five copies are one origin.
The question on the table
Is a particular vitamin D level a sensible target? The claim sits in the middle, its stance still open.
The players
You ask. One agent lays what supports the claim, another what refutes it.
Which cards lie there
Supporting: a study, a meta-analysis, a doctor's podcast, five advice articles, and your own measurements as experience. Refuting: a study on the risks of very high levels, and a professional body's statement naming a lower target, on the said layer because it is a statement.
What the board shows that a text would not
The tally counts origins, not cards. The five articles go back to one press release: one origin. The podcast cites the same meta-analysis: one origin with it. Ten thousand copies of one story are one source. There is no overall score. Each card opens a source pass with the chain back to its original.
A property deal shows knowledge turning into value.
This field has no clip and no demo yet. It shows what happens when two worlds meet.
08When knowledge pays0:47
The question on the table
A finca in Mallorca: buy, sell or hold?
The players
You, with your world of Mallorca property, and a second person with a Mallorca world of their own: different experience, different conclusions. The local players you both know. The agents on each side.
Which cards lie there
The public facts are the smallest part. The value is in what you have lived: deals that worked, deals that failed, the people you know, the properties, your strategy. Your world may say Mallorca is an excellent market. That is not a proven fact. It is your conclusion, and it stays on the believed side.
What the board shows that a text would not
When the two worlds meet, cards can be connected, or traded on purpose, each keeping its origin. Your conclusions and beliefs never travel; you choose the single cards you share. Out of that comes something real: a partnership, a contact, a deal, the sale of an apartment. A card's value is the experience, the origin and the judgment behind it.
A strait everyone is watching shows the game behind the news.
The question on the table
The field starts from a premise: geopolitics beats markets. Not a fact: a strategic assumption, kept on screen as one. On the table lies your assumption that a closure of the Strait of Hormuz would not be permanent. You ask the agents to lay everything around it, one step out.
The players
Six states around the strait: the United States, Iran, China, Israel, Saudi Arabia, Russia. An agent lays a card for each: what it wants, what it can do, where its red line is, plus how it tends to act, marked as an assumption. Past moves run as lines between players; each next move is marked as an estimate.
Which cards lie there
Your assumption in the middle. Under it, a proven card that tanker insurance has become more expensive, and an experience card of your own about a delayed delivery. The counter-agent has checked an analyst's podcast transcript and laid two external cards: one contradicts your assumption, one supports it.
What the board shows that a text would not
Your assumption stands after the agents argued against it, and you mark it as believed. Your rules light up with their cards: “Never only external” applies, because both new cards are external; “Alternative route” is unclear, because no card about one exists yet.
11Read the game0:56
In role play, your agents take the players' seats and play by your assumptions.
Role play is designed, not built. You give each agent a seat, one state each, and simple rules move the rest. They play against each other in rounds, according to the assumptions you set. Every card they lay is marked as played and never counts as fact or as a source. A switch in the board demo shows how it is meant to look, with example moves.
Thinking tools lie on top of the cards, next to a move.
On top of the cards you lay thinking tools: game theory, the thirty-six stratagems, patterns of your own, each as a card next to a move. In the Hormuz field a move workshop opens for any player: possible moves, each tagged with its pattern, such as a credible threat or a repeated game. All of it is marked as an estimate, and the pattern library ends with an empty slot for your own.
The kit is ours, the fields are yours.
Every situation needs its own field. A market wants a timeline and lanes, a claim two sides, a strait players around a hot spot. We build the kit; you build the fields. In the demo you can already open an empty field or lay your own sketch, map or photo underneath. Other shapes are designed: a net around one assumption, a decision with a column per option.
People who know a field best can draw it themselves, with its players and its rules, for others to lay their cards on. Bring your field.
Three of these fields can be clicked through today.
Open the board demo. To see how cards, worlds and the board connect to your own agents, read how it works.
What's coming
- Role play: agents in the players' seats, every move marked as played.
- Track record on the board: how often a source was right, per topic.
- Marking what you think each player believes.
- Private trades from device to device.
- Building your own field in the tool, with its own players and rules.